- How To Play Minesweeper Adventure
- Minesweeper Adventure Game
1. MineSweeper Reloaded - The classic Minesweeper game with a new, fresh and simple design for your Mac.
Features and Description
Play Free Online Minesweeper in JavaScript Play the classic game in Beginner, Intermediate, and Expert modes. It's the perfect way to play on a Mac! How to play: Click in the minefield to expose a free space. Numbers show how many mines are adjacent to that square. Right-click to flag a square as a mine. Win by exposing all the non-mine squares. Play the classic minesweeper on your Mac now. Laserino mac os. The challenge: You start with a covered mine field of square tiles and clear field by flipping one tile at a time. Beneath each tile could be a number, an empty space or a mine waiting to be explored! Cat president 2: purrlitical revolution mac os. You have to track the numbers to clear the field without exploring a mine.
Key Features
Latest Version: 1.0.2
Licence: FreeWhat does MineSweeper Reloaded do? MineSweeper Reloaded - The classic Minesweeper game with a new, fresh and simple design for your Mac. Main features are: ★ Classic Minesweeper rules ★ Three game fields (easy, medium, hard) ★ Multiple input modes ★ Game Center integration ★ Global leaderboards ★ Fast and smooth gameplay How to play: ✓ Click a field to clear ✓ Right-Click to flag ✓ Right-Click again for question mark ✓ Optional: Change into flagging mode by selecting the Flag button
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How To Play Minesweeper Adventure
This is a collection of Minesweeper games for the Macintosh computer from OS 6 to OS 9 and 1988-1999.
The most important game is Mines (1988), a minefield crossing game written by Daniel Griscom that inspired the programmers who wrote the Microsoft version. All the Mac versions here are ports of the Microsoft version except Hexmines (which started as a crossing game, inspired by Mines) and Trimines (which includes both styles of play, inspired by Hexmines).
The Macintosh had a 1 button mouse, so to flag or chord you need to press a key while you click. The Hexmines game called chording 'Superclick' and many Mac games copied the terminology. The more advanced games offer a choice of what key to press. About half of Mac minesweeper games require all mines to be flagged and all other squares opened to win, and several incorrectly copied the Expert level as 16x32 instead of 16x30.
Games were shared in Usenet chat groups by converting into BinHex code and posting the text result (we have decoded these). Another common method was archiving into a SIT or CPT file and emailing to a host, which was usually an university. SIT files can be opened by the StuffIt Expander program (version 5.5 and earlier) and CPT files can be opened using Compact Pro (version 1.5.2 or earlier), both of which are free online. Slot o cash casino.
In order to play you will need a Mac or a free Emulator. For early monochrome games the best emulator is Mini vMac, for colour games and OS 6 to 7 use Basilisk II, and for OS 7.5 to 9 use Sheepskin. https://downzfiles663.weebly.com/merl-mac-os.html.
[edit]Games
[edit]1988 - Mines
See full article elsewhere.
| - Version 1.02 1989-04-15 (.SIT archive)
- Version 1.02 1989-04-15 (Virtual .DSK)
- Version 1.01 1988-08-12 first release
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- Goal is to cross a minefield from top left to bottom right corner
- Black & White
- Game automatically opens first square.
- No highscores, sound or chording
- Flag by holding Shift and clicking once, Questionmarks click twice
- You can only move to a square next to an already opened square
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- Compatible with System 6 (1988) or later
- Freeware
- Game directly inspired from SunTools program called Mines by Tom Anderson.
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[edit]1991 - Bombs
- Christer Ericson, Sweden
- Bit By Bit Productions
| - Version 2.2 1991-06-10 (.SIT archive)
- Version 1.2 released 1991-02-20
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- Grid is 10x10 with Easy (10 mines, 75s), Moderate (15 mines, 100s), Difficult (22 mines, 150s), Impossible (28 mines, 300s)
- You win by opening all safe squares, each level has a time limit
- Best 10 scores overall are saved (not per level)
- Game automatically opens first square.
- Superclick - click on square touching flags to chord (Version 2.2)
- Options to choose what key to press while clicking to flag or superclick.
- Game has option to add obstacles (which make a square unuseable).
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- Compatible with System 6 (1988) and 7 (1991)
- Freeware
- Ericson wrote Bombs 3.0 but noted in 1994 he was not going to release it, as there were too many minesweeper games already
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[edit]1991 - Mine Sweeper
| - Version 1.0 1991-03-10 (.SIT archive)
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- Black and White, no colour or sound
- Superclick - click on square touching flags to chord.
- Mark mines by pressing 'Shift' while you click.
- Timer starts as soon as a new game is selected from the menu.
- Levels are 10x10, 15x15 and 15x30 with each allowing Light (1 mine per 10 squares) or Heavy (1 mine per 10 squares)
- Games saves best highscore for each of the 6 levels.
- To win you must open all safe squares and flag all mines.
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- Compatible with System 6 (1988) and 7 (1991)
- Freeware
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[edit]1991 - Mind Mines
| - Version 1.2.2 at least by 15/4/91
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- No highscores or sound
- Superclick - click on square touching flags to chord
- Has a Cheat option.
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- Game sold as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek CDROM, no known copies exist.
- Compatible with System 6 (1988) or later
- Requires 8 bit colour (256), does not work in B&W
- Freeware
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[edit]1991 - Saddam's Revenge
- David B. Zwiefelhofer, USA
- Bovine Software
| - Version 1.3b 1992-05-20 (.SIT archive)
- Version 1.3a
- Version 1.2
- Version 1.1a
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- One highscore for each of the 3 levels.
- Levels are Novice (10 mines, 7x9), Intermediate (19 mines, 8x15), Expert (77 mines, 16x32).
- Graphics change every game you play and there are optional sound effects.
- You must open all safe squares and flag all mines to win a level.
- You flag by holding 'Shift' while you click, there is no chording feature.
- Shareware for $5 full version is now Abandonware
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- TRIVIA: In 1995 someone named Kevin Clancy renamed the game Grave Digger 2.5.0 and started selling it as shareware without permission.
- Version 1.1a was distributed as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek
- Version 1.3b still calls itself 1.3a in the Help file and version info
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[edit]1991 - NyankoSweeper
| - Version 1.0 1991-06-02 (.SIT archive)
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- Cats are hidden instead of bombs
- Default level is 17x30 with 100 cats
- Saves 10 best highscores
- Custom levels also possible
- You open squares with a double-click
- You flag with one click, Questionmark with a second click
- No chording
- Sound effects include a cat meowing when you step on it
- Game in English but help file is in Japanese
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[edit]1992 - MineField Deluxe
- Kendall Redburn, USA
- BugByte Inc
| - Version 1.0.3 1993-05-16 (.SIT archive)
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- Each level has a maximum number of points instead of a timer
- Features that cost you points include using the Safe Start feature or Hint feature
- Features that add points are adding Pools (squares with no information), using Wrap (numbers on edges include opposite side of board), or increasing the difficulty level
- There are 3 difficulty levels - Beginner is normal mode, Expert only shows a number if the cursor is above the square, and Guru closes squares again when the cursor moves away
- There are 3 grid sizes (Small is 10x10 with 15 mines, Medium, Large)
- You win by flagging all mines, not by opening squares
- Bonus is game comes with 4 'scenarios' or special board layouts such as a Skull pattern
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- Shareware $20, game has locked features
- Tested on OS6 and OS7
- PROBLEM 1: Game comes with file (dated 1992-08-04) claiming MineField is by Yves Legault (Canada) and listing only a few simple features and that the game is free. This is a different game.
- PROBLEM: A Usenet user who reviewed minesweeper games in the 1990s mentioned 'Mine Field 1.3 by BugBytes' starting 1993-05-07: it had 7 levels and saved 1 highscore for each, was in colour, automatically opened first square, had the superclick and no obstacles. (This version was also sold as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek.) Then on 1994-11-19 the user still listed this version but was excited to announce finding 'MineField Deluxe', listing all the features in the version offered here which is clearly by BugByte.
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[edit]1992 - Hexmines
https://ahfree.mystrikingly.com/blog/global-mac-os.
| - Ingemar Ragnemalm, Sweden
| - Version 2.04 2000-08-29 (.CPT archive)
- Version 2.03 1997
- Version 2.0 1995-06-10 (.CPT archive)
- Read Me 2.0 1995-06-10 (.TXT archive)
- Version 1.2 1992-12-20
- Version 1.1 1992-07-03 (.SIT archive)
- Version 1.0 1992-03-30 (.SIT archive)
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- Goal is to cross a hexagonal minefield from top left to bottom right corner
- Game automatically opens first square.
- Game saves 10 best highscores
- Sound effects.
- Flag by pressing a key (choice available) and clicking
- Superclick - chord by clicking on a square
- Version 1 - Single 20x21 square grid and no Timer, game asks for number of mines each time, goal is to cross the minefield, you can only move to a square next to one already opened ('walking').
- Version 2 - Hexagonal window and grids sizes Small, Medium and Big. Time but score based on points. You can play original cross the minefield mode, or flag all mines and open all safe squares mode.
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- Based on Mines (Griscom, 1988)
- Version 2.0 and later crash OS 7.5.3 using Basilisk II emulator but work in Black & White on OS 6 in Mini vMac. Ingemar emailed this site 2014-01-02 and said, 'I was quite proud of version 2, which is purely hexagonal, including the playfield and even the window. However, that solution is not portable to OSX, and likely to break emulators.'
- All versions have an About screen stating copyright 1990-1992 but hidden version info says v2.0 is 1991-1995, 2.03 is 1991-1997 with v2.04 having a creation date of 2000-08-29. Earliest known public reference is is June 1992. Ingemar notes, 'Hexmines was one of my first Mac games, written right after Bikaka (hexagonal Tetris) [.] having written a decent solution on how to access hexagonally sampled data. Bikaka was written in 1990 so it is likely that the first draft to Hexmines was also written then.'
- Version 1.0 uses 4 bit colour (8), 1.1 uses 8 bit colours (256).
- Freeware
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[edit]1992 - BombSweeper
| - Version 2.1 1994-02-27 (.CPT archive)
- Read Me File 1994-02-27 (.TXT)
- Version 2.0
- Version 1.1
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- Has a tutor feature that suggests moves based on simple logic
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- Trying to play the game crashes Basilisk II using OS 7.5.3
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[edit]1992 - Minefield
| - Instructions (Virtual .DSK)
- Original release 1992-08-04
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- Only instruction file exists, accidentally included with another game of the same name
- Freeware
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[edit]1992 - Mine
| - Version 1.0 1992-10-07
- Read Me 1.0 1992-10-07 (.DOC)
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- No sound.
- One highscore for each of the 3 levels.
- Superclick - click on square touching flags to chord (Macs had a 1 button mouse)
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- Sold as part of the Ultra Mac-Games CDROM 2, 1995 by Walnut Creek, no known copies exist.
- Freeware (above collection was unauthorised)
- Game was finished a few days before release date
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[edit]1992 - Mine Field
| - Version 1.1 1994-06-05 (.CPT archive)
- Version 1.0.1
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- Black and White, no colour
- Sound effects are a 'ping' for each click, and an explosion for hitting a mine.
- You flag by holding the command key while clicking
- Superclick - click on square touching flags to chord while holding down command key
- Timer is optional
- Game is 10x10, default is to randomly provide between 10 and 20 mines but this range can be set at start of each game. No highscores.
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- Shareware $5 full version is now Abandonware
- Original version released in 1992 at least by 1992-10-09 as discussed then in comp.sys.mac.games
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[edit]1992 - MacMines
- Cary Torkelsons, USA
- Pointware Corporation
| - Version 2.04 1994-02-27 (.SIT archive)
- Version 2.1 at least by 1993-02-23
- Version 2.01
- Version 2.0 at least by 1993-08-23
- Version 1.1 at least by 1992-10-09
- Original at least by 1992-04-24
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- Saves 3 highscores for each of the 3 levels.
- Levels are 8x8 (10 mines), 16x16 (45 mines), 16x30 (99 mines)
- Sound effects.
- Game automatically opens first square.
- Superclick - click on square touching flags to chord.
- To flag you can choose key to press from preferences, or uniquely you can click on a square only touching its own number of squares and it will flag them for you.
- Options to add craters (these prevent you deriving information from a square), having mine that move, or having a randomizer square (when you open it all mines are relocated).
- You can pause a game but it hides the board until you restart to prevent cheating.
- You must flag all mines and open all safe squares to win
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- Shareware $15 but full version is now Abandonware
- Requires OS 6 or later
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[edit]1992 - Minesweeper
- Matthew Flatt, USA
- Robby Findler, USA
| - Version 1.3 at least by 1993-05-07
- Version 1.1 at least by 1992-10-09
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- Sound effects and colour
- Saves 10 best highscores
- No superclick (chording)
- Hint feature could suggest moves (added by Matt)
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- Works with OS 6 or later
- Version 1.3 was distributed as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek
- Trivia: Matt as of 2013 is a computer science professor at the University of Utah
- Trivia: In an email from Flatt (2013-12-31) he states, 'These days, Robby and I work on a programming language called Racket. A variant of Minesweeper has been included as a demo program in the main Racket distribution almost since its inception (back when it was 'PLT Scheme'). It's bare-bones compared to our old Mac version, though.' Findlay by email notes, 'And yeah, I don't think Walnut Creek ever got in touch with us.'
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[edit]1992 - Super Mines
- Callisto Corporation, USA
| - Version 1.0 1992-11-05 (Virtual disk .DSK)
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- Four grid types: squares, parquet, hexagons, or a mix of small and large squares
- Four levels: 8x13 (10 mines), 12x19 (27 mines), 16x25 (68 or 80 mines)
- SuperMine mode you start as a Private and every 5 wins move up a military rank
- A fuse acts as a timer while you play
- Points awarded based on rank and time left for each finished game
- Multiple lives, you lose points for each life lost or you lose when none left
- Hidden treasure and lives in the game, Hint feature (costs points to use)
- Ablity to pause game (board is hidden)
- Option to play Mini Mines mode with single games, no highscores and no progression
- Flag by holding Shift or Option while you click
- Superclick - chord by holding Option or double-clicking on number
- Game automatically opens first square
- Sound effects
- You must open all safe squares and flag all mines to win
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- Requires Mac OS 6.05 or later
- Commerical, requires activation code (such as EQ-31700) from your disk to open game
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[edit]1992- MineSweep
- Version 2.01 at least by 1992-10-09
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- Black and White, no colour
- Sound effects
- One highscore for each of the 3 levels.
- Superclick - click on square touching flags to chord
- Has Cheat features and gives Hints.
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- Shareware but now full access abandonware
- Version 2.01 mentioned 1992-10-09 in Usenet group noted in comp.sys.mac.games, original likely 1991
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[edit]1992 - KMines
- Version 1.0 released at least by 1992-10-09
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- Colour
- No highscores, no sound, no chording
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- First internet mention 1992-10-09 in Usenet group comp.sys.mac.games
- Publisher Kagi also sold a minesweeper game 'Logic Bomb' for OS X
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[edit]1992 - MineSweeper
Minesweeper Adventure Game
- Version 1.4 at least by 1992-10-09
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- Game automatically opens first square.
- Sound effects and colour
- One highscore for each of the 3 levels.
- Superclick - click on square touching flags to chord
- Graphics can be customised.
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- Shareware now full access abandonware
- Requires OS 6 or later
- First internet mention 1992-10-09 in Usenet group comp.sys.mac.games, but version date unconfirmed and may be earlier
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